Thursday, 6 November 2008

Modelled Objects

Below demonstrates how I made each model, some were complex whereas others were very simple to make.

-Pin
Very simple, just a cylinder shape with the middle part pulled in to create the shape for the ends. The soft selection tool was used to create a smoother finish. The same process was followed for the actual pin bit. This could have been better as you can see the edges aren't very curved, this was because I had forgotten to set the sides to a higher amount, however this isn't too much of a problem since it won't be seen close up in the animation.

-Pinboard & Letter
Just 2 boxes squashed so that it was quite flat, one on top of the other. Then a suitable material was found on the internet and applied onto the middle box to create the correct texture. Even though this was very simple, I felt this looked very effective. The paper was simply a box with a material applied on top. (The material was a picture of a lined paper, which was then edited in Photoshop with the text included on).

The pinboard was created as I thought it would be good to show certain notices of events etc that took place within the Nursery or the organisation itself as a whole.



-Building Blocks
Again just boxes with the text tool and extrude modifier used.

-Piggy Bank
This was one of the more time consuming models to make. It was created from following a tutorial found online - http://www.oktutorials.com/3d-studio-max-tutorials/modeling/smooth-piggy-bank.

To start off, a box was used with certain parameters chosen, and then converted into an editable poly with 4 of the front polygons being selected. This part was purely to create the pig's head, and was achieved by beveling those selections several times, adjusting the 'outline amount' each time. The same was also done to the back of the box. Once this was done, I had to go into vertex mode and resize the shape to gain a smoother round appearance for the body by selecting the correct vertices on the diagonals.

For the legs, certain polygons were selected and the 'inset' button was used and then extruded. The bottom of the vertices (legs) were then and resized. The ears was also the same process as this except the bevel tool was also used.

Finally, before I used the meshsmooth modifier to make everything a lot smoother and round, the bottom of the legs (edges) were edited using the 'chamfer' button, this would make them go 'inwards'.
The hole for inserting money was created using the boolean method with a box.
The outcome of this model I think looks great and will be suitable to use in my scene, reasons are as described in my previous post.

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