I have finally finished modelling the whole head - what a relief! I came across various problems during this stage, the big problem was having trouble with the points. Basically I had too many polygons and some had nothing to join to when snapping/attaching together the face to the head. This meant I had to go through deleting the edges/verticies which weren't needed (those that had nothing to attach to) so that I could snap all the points together with the face. I thought this would result in a less smooth/rounded head on the sides, however it seemed that it made not much difference and in fact it had actually made my head appear with less 'ripples' when rendered.
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